a multiplayer 3d foosball simulator
I am currently writing an open source network multiplayer 3d foosball simulator: NetKickern. It will use the Panda3d graphics engine and the open dynamics engine for physics simulation. Development versions have been successfully tested on GNU/Linux and Windows.
Update: The game is already playable and fun in a two-player server/client variant. The Pyode physics simulation provides realistic friction and drag effects to simulate a professional (rough, but rather bouncy) soccer ball. You are able to tap-stop the ball (if only with a slight workaround) and make realistic push and pull shots after some training. What we can’t provide for is the force-feedback of a real table. As we have got a Leonhart Original table at work, the graphics and feeling will probably most resemble this table. Other planned and not-yet-implemented features include different game modes such as four-player games, tournament or pub style scoring. As of August 2008, we’re still at an early stage, and you’re very welcome to contribute with ideas, wishes, graphics, code, pyode gurudom and feedback.
Find the latest svn downloads in my trac farm at:



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